#include <bits/stdc++.h>
using namespace std;
typedef long long LL;
typedef pair<int, int> pii;
typedef pair<LL, LL> pll;
typedef pair<string, string> pss;
typedef vector<int> vi;
typedef vector<vi> vvi;
typedef vector<pii> vii;
typedef vector<LL> vl;
typedef vector<vl> vvl;
typedef queue<int> qi;
typedef queue<char> qc;
typedef stack<int> si;
typedef stack<char> sc;
#define F first
#define S second
#define PB push_back
struct Cell{
public:
char type;
int r;
int c;
bool vis = false;
int step = -1;
};
vector<Cell> getNeighbours(vector<Cell> board[], int r, int c, int n, int m){
vector<Cell> rets;
if(r + 1 < n && r + 1 >= 0 && c < m && c >= 0) rets.PB(board[r + 1][c]);
if(r < n && r >= 0 && c + 1 < m && c + 1 >= 0) rets.PB(board[r][c + 1]);
if(r - 1 < n && r - 1 >= 0 && c < m && c >= 0) rets.PB(board[r - 1][c]);
if(r < n && r >= 0 && c - 1 < m && c - 1 >= 0) rets.PB(board[r][c - 1]);
return rets;
}
queue<Cell> q;
int bfs(int srr, int scc, vector<Cell> board[], int n, int m){
board[srr][scc].vis = true;
q.push(board[srr][scc]);
while(!q.empty()){
Cell current = q.front();
q.pop();
if(current.type == 'e') return current.step;
vector<Cell> neighbours = getNeighbours(board, current.r, current.c, n, m);
for(int i = 0; i < neighbours.size(); i++){
Cell v = neighbours[i];
if(!v.vis && v.type != 'X'){
board[v.r][v.c].vis = true;
board[v.r][v.c].step = current.step + 1;
q.push(board[v.r][v.c]);
}
}
}
return -1;
}
int main(){
ios::sync_with_stdio(0); cin.tie(0); cout.tie(0);
int n, m;
cin >> n >> m;
char temp;
int srr, scc;
vector<Cell> board[n];
for(int i = 0; i < n; i++){
for(int j = 0; j < m; j++){
cin >> temp;
board[i].PB({temp, i, j});
if(temp == 's'){ srr = i; scc = j; }//board[i][j].step = 0;}
}
}
cout << bfs(srr, scc, board, n, m);
/*for(int i = 0; i < n; i++){
for(int j = 0; j < m; j++){
cout << board[i][j].step << " ";
}
cout << "\n";
}
*/
return 0;
}